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March 29 2011

Design Principles

One last thing: I'm loving @adactio's collection of design principles: http://principles.adactio.com/ Look at it in a mobile browser. Nice.

March 23 2011

March 22 2011

March 21 2011

February 25 2011

February 24 2011

ZURB – The Secret to Successful Design Sketches

5 quick ways to improve your wireframe sketches from the good folks at @ZURB http://bit.ly/TmyoB

February 23 2011

February 14 2011

February 02 2011

December 21 2010

Designing with Lenses -

Bill Scott discusses using 'UX lenses' to guide a design process. He takes quite a bit of inspiration from Jesse Schell's Art of Game Design.

December 08 2010

Designing Media

Mainstream media, often known simply as MSM, have not yet disappeared in a digital takeover of the media landscape. But the long-dominant MSM-television, radio, newspapers, magazines, and books-have had to respond to emergent digital media.
Newspapers have interactive Web sites; television broadcasts over the Internet; books are published in both electronic and print editions. In Designing Media, Bill Moggridge examines connections and conflicts between old and new media, describing how the MSM have changed and how new patterns of media consumption are emerging.

November 24 2010

The Ten Faces of Innovation

UX Bookclub Portland will be reading this book this month. I'll be interested to hear what they have to say.

November 09 2010

October 21 2010

Handrails

…Frank Gehry’s buildings, which from the outside look like they might not have windows, but in fact, he’s very careful to put in what he calls “handrails” so that wherever you are in the building you get a sight of view of the outside so you can orient yourself, and you can navigate more easily.

On ABC National Radio’s All in the Mind podcast, Ester Sternberg discusses the science of stress, place and wellbeing. The whole interview is fascinating, but her description of Gehry’s idea of handrails jumped out at me.

I haven’t come across Gehry’s concept of handrails before, but it appeals to me. It turns out that it’s a broader concept than Sternberg implies in her interview. The best definition I’ve found is in Karl E. Weick’s essay Designing for Thrownness:

Handrails are familiar details in an otherwise strange setting that give people a feeling of safety and heighten their willingness to wade into someone else’s preinterpreted world and try to become more attuned to what is already underway in it.

In the articles and interview I’ve found online, Gehry refers to handrails as the reason for the the symmetry of Walt Disney Concert Hall and his use of brick in The Strata Center.

Handrails. What a fantastic metaphor for providing people with a familiar guide in unfamiliar territory.

September 29 2010

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